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Builds

From WeeklyRO Wiki

This section has build advice for every 4th job on WeeklyRO, plus the 3rd job before it. The advice is based on how each skill is calculated on our server, so it can differ from official servers.

These builds are advice, based on how skills are calculated on WeeklyRO. They are a good starting point, not the only way to play. Skill formulas can change with server updates. Stat and skill resets are cheap at the Reset Girl, so feel free to experiment.

How stats work in Renewal

  • You have six stats (STR, AGI, VIT, INT, DEX, LUK), up to 130 each for 3rd and 4th jobs.
  • Most 3rd-job damage skills scale with one main stat (for example STR for melee or INT for magic) and with your base level.
  • Not happy with your build? The Reset Girl resets stats for 5,000 Zeny and skills for 5,000 Zeny, as often as you like.

Trait stats (4th jobs)

When you become a 4th job you unlock six trait stats (up to 110 each):

Trait What it does
POW +5 ATK per POW, and +1 P.ATK per 3 POW. Every P.ATK adds +1% physical damage. Most physical 4th-job skills also deal more damage per POW, so POW is useful for ranged classes too.
SPL +1 S.MATK per 3 SPL. Every S.MATK adds +1% magic damage. Most magic 4th-job skills also deal more damage per SPL.
CON +1 P.ATK and +1 S.MATK per 5 CON, and +2 HIT and +2 FLEE per CON. Many ranged and hybrid 4th-job skills scale with CON.
STA More RES: you take less physical damage.
WIS More MRES: you take less magic damage.
CRT +1% healing power per CRT, and +1% critical damage per 3 CRT.

Trait points: you get 7 when you change to your 4th job, then about 4 per base level after 200. That's about 45 at level 210 and 83 at level 220. Your 4th job also gives bonus traits as your job level goes up.

Classes

Family 4th job Style
Swordman Dragon Knight Melee damage
Imperial Guard Tank, holy/shield damage
Mage Arch Mage Area magic damage
Elemental Master Magic, elemental spirits
Archer Windhawk Ranged damage, traps
Troubadour / Trouvere Support songs, ranged damage
Acolyte Cardinal Healer and support
Inquisitor Melee combos
Merchant Meister Melee, machines
Biolo Plants, potions, area damage
Thief Shadow Cross Melee burst
Abyss Chaser Hybrid melee/ranged
Expanded Sky Emperor Melee, sun/moon/star skills
Soul Ascetic Magic talismans, support
Shinkiro / Shiranui Ninja, physical or magic
Night Watch Guns and grenades
Hyper Novice Uses skills of many classes
Spirit Handler Doram spirit skills

See Job Changes for how to get each job.