Builds
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This section has build advice for every 4th job on WeeklyRO, plus the 3rd job before it. The advice is based on how each skill is calculated on our server, so it can differ from official servers.
These builds are advice, based on how skills are calculated on WeeklyRO. They are a good starting point, not the only way to play. Skill formulas can change with server updates. Stat and skill resets are cheap at the Reset Girl, so feel free to experiment.
How stats work in Renewal
- You have six stats (STR, AGI, VIT, INT, DEX, LUK), up to 130 each for 3rd and 4th jobs.
- Most 3rd-job damage skills scale with one main stat (for example STR for melee or INT for magic) and with your base level.
- Not happy with your build? The Reset Girl resets stats for 5,000 Zeny and skills for 5,000 Zeny, as often as you like.
Trait stats (4th jobs)
When you become a 4th job you unlock six trait stats (up to 110 each):
| Trait | What it does |
|---|---|
| POW | +5 ATK per POW, and +1 P.ATK per 3 POW. Every P.ATK adds +1% physical damage. Most physical 4th-job skills also deal more damage per POW, so POW is useful for ranged classes too. |
| SPL | +1 S.MATK per 3 SPL. Every S.MATK adds +1% magic damage. Most magic 4th-job skills also deal more damage per SPL. |
| CON | +1 P.ATK and +1 S.MATK per 5 CON, and +2 HIT and +2 FLEE per CON. Many ranged and hybrid 4th-job skills scale with CON. |
| STA | More RES: you take less physical damage. |
| WIS | More MRES: you take less magic damage. |
| CRT | +1% healing power per CRT, and +1% critical damage per 3 CRT. |
Trait points: you get 7 when you change to your 4th job, then about 4 per base level after 200. That's about 45 at level 210 and 83 at level 220. Your 4th job also gives bonus traits as your job level goes up.
Classes
| Family | 4th job | Style |
|---|---|---|
| Swordman | Dragon Knight | Melee damage |
| Imperial Guard | Tank, holy/shield damage | |
| Mage | Arch Mage | Area magic damage |
| Elemental Master | Magic, elemental spirits | |
| Archer | Windhawk | Ranged damage, traps |
| Troubadour / Trouvere | Support songs, ranged damage | |
| Acolyte | Cardinal | Healer and support |
| Inquisitor | Melee combos | |
| Merchant | Meister | Melee, machines |
| Biolo | Plants, potions, area damage | |
| Thief | Shadow Cross | Melee burst |
| Abyss Chaser | Hybrid melee/ranged | |
| Expanded | Sky Emperor | Melee, sun/moon/star skills |
| Soul Ascetic | Magic talismans, support | |
| Shinkiro / Shiranui | Ninja, physical or magic | |
| Night Watch | Guns and grenades | |
| Hyper Novice | Uses skills of many classes | |
| Spirit Handler | Doram spirit skills |
See Job Changes for how to get each job.