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Builds/Inquisitor

From WeeklyRO Wiki

Inquisitor is the 4th job of the Sura (Monk → Sura → Inquisitor). It is a close-range physical fighter that marks enemies with "brands" and finishes them with combo skills, plus a set of fire-blast area attacks. It fights with knuckles.

These builds are advice, based on how skills are calculated on WeeklyRO. They are a good starting point, not the only way to play. Skill formulas can change with server updates. Stat and skill resets are cheap at the Reset Girl, so feel free to experiment.

At a glance

Role Melee area damage, solo leveling
Weapons Knuckles (Will of Faith's bonus only works with knuckles)
Main stats (3rd job) STR, DEX, VIT
Main traits (4th job) POW, then CON / STA
Difficulty Medium–Hard (stances and brand order)

Key 4th-job skills

Some values are marked as unconfirmed in the server code (the POW part of Second Judgement and Blazing Flame Blast) and may change in a future update. All numbers are at max skill level and are multiplied by your base level / 100. Unless noted, attacks hit a 7×7 area around the target, from up to 3 cells away.

Skill Type What it's for Scales with
First Brand Melee Opener: 6,000%, 0.3 s cooldown. Puts a First Brand on targets for 5 s POW (+5% per POW), base level
Second Faith / Second Judgement / Second Flame Melee Need a branded target. Upgrade the mark to a Second Brand, give 4 AP. 11,600% / 3 × 4,500% / 14,700% POW (+5% / +7% per hit / +9%), base level
Third Punish Melee Needs a Second Brand. 3 hits × 9,450%; also gives you 5 spirit spheres POW (+10% per POW per hit), base level
Third Consecration Melee Needs a Second Brand. 5 hits × 6,250% POW (+10% per POW per hit), base level
Third Flame Bomb Melee Needs a Second Brand. 3,250% + 20% of your Max HP as extra ratio; more hits with extra spirit spheres POW (+10% per POW), Max HP, base level
Oleum Sanctum Melee, area around you 9×9, 10,500%. Marks targets with Holy Oil (they take +15% long-range physical damage) POW (+5% per POW), base level
Explosion Blaster Melee, area around you 9×9, 13,450% (+4,750% on Holy Oil targets), 0.7 s cooldown, gives 4 AP POW (+10% per POW), base level
Massive Flame Blaster Melee, area around you 9×9, 25,000% (+1,500% vs Brute and Demon race). Costs 12 AP; gives a 150 s buff POW (+15% per POW), base level
Blazing Flame Blast Ranged (7 cells) 21,000%, +3,500% under the Massive Flame Blaster buff. Needs Fury active POW (+10% per POW), base level
Powerful Faith / Firm Faith / Sincere Faith Self buff One at a time. Level 5: +30 ATK and +15 P.ATK / +10% Max HP and +40 RES / more ASPD and +20 Perfect Hit –

Stances decide which combo skills you can use. Only one is active at a time, each lasts 5 minutes:

  • First Faith Power (no AP): unlocks Second Faith and Third Punish.
  • Judge (40–80 AP, needs First Faith Power active): also unlocks Second Judgement and Third Consecration.
  • Third Exorcism Flame (60–120 AP, needs Judge active): also unlocks Second Flame and Third Flame Bomb.

Higher skill levels make the stances cheaper and their cooldowns shorter (180 s at level 1, 60 s at level 5). Your combo always goes First Brand → a Second skill → a Third skill; the Third skill removes the Second Brand. You get one skill point per job level (59 by job level 60).

Build: Brand combo (leveling)

For solo leveling on packs of monsters.

Stats
STR 130, DEX 100–120 (HIT and damage), VIT 100 (HP also powers Third Flame Bomb), the rest in AGI or LUK.
Traits
First ~45 points (base 210): POW. Every 3 POW is +1% physical damage and Third Consecration adds 50% per POW over its 5 hits. Next ~40 (base 220): POW to about 70, then CON (P.ATK every 5 CON plus HIT) and STA. Later: POW to 110. Your job level also gives +11 POW, +8 STA, +6 CON, +6 CRT and +6 WIS at max job level.
Skills to max first
Will of Faith 3, First Brand 5, First Faith Power 5, Judge 5, Second Judgement 5, Third Consecration 5, Powerful Faith 5, Second Faith 2 → Third Punish 5. Put the rest into Will of Faith, Oleum Sanctum and Explosion Blaster.
Playing it
Turn on Powerful Faith, then First Faith Power and Judge. Pull a group, then First Brand → Second Judgement → Third Consecration. Second skills give 4 AP each, which keeps Judge running. Without enough AP, use First Faith Power only and go First Brand → Second Faith → Third Punish.

Build: Blaster (bosses and burst)

The same stats and traits, with skill points in the blasts instead of the late combo skills.

Skills to max first
Will of Faith 5, Oleum Sanctum 5, Explosion Blaster 5, Massive Flame Blaster 10, Blazing Flame Blast 5, Powerful Faith 5, then First Brand and First Faith Power.
Playing it
Oleum Sanctum first (marks Holy Oil), then Explosion Blaster for the bonus damage and AP. Spend 12 AP on Massive Flame Blaster, then use Blazing Flame Blast (with Fury on) while its buff lasts.

Before 4th job (base 99–200)

As a Sura, Knuckle Arrow (1,500% at level 10, 2,500% against bosses, range 11) is simple and safe. Rampage Blaster does 2,750% (times base level / 150), or 4,250% (times base level / 120) on targets hit by Earth Shaker, but costs 3 spirit spheres and has a 10 s cooldown. Tiger Cannon takes its damage from your Max HP and Max SP instead of STR. Gentle Touch - Change adds 30% to Knuckle Arrow and Rampage Blaster. Go STR 130, DEX, then VIT. Keep Aqua Benedicta 1 (needed for Oleum Sanctum) and Fury (needed for Blazing Flame Blast).

Tips

  • Will of Faith 10 adds +12% damage against Undead and Demon race monsters when you use knuckles.
  • Your attacks use your weapon's element, so carry knuckles of different elements or use endows. Check monster elements in the Leveling Guide.
  • Many Inquisitor attacks (First Brand, Second Faith, Third Punish and the blasts) can land critical hits, so LUK and CRT become useful once POW is high.
  • With Raising Dragon (more spirit spheres), Third Flame Bomb hits 2 times at 10 spheres and 3 times at 15.
  • Stat and skill resets at the Reset Girl cost only 5,000 Zeny each.

See also