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Builds/Soul Ascetic

From WeeklyRO Wiki

Soul Ascetic is the 4th job of the Soul Reaper (Soul Linker → Soul Reaper → Soul Ascetic). It is a magic class: it burns its gathered souls for one huge area blast, chains the four "god" talismans for heavy damage, and also has strong party buffs.

These builds are advice, based on how skills are calculated on WeeklyRO. They are a good starting point, not the only way to play. Skill formulas can change with server updates. Stat and skill resets are cheap at the Reset Girl, so feel free to experiment.

At a glance

Role Magic area damage, party support
Weapons Any; no Soul Ascetic attack needs a weapon. Pick one with high MATK.
Main stats (3rd job) INT, DEX, VIT
Main traits (4th job) SPL, then WIS or CON (CRT for healing)
Difficulty Medium (Exorcism) to Hard (talisman chain)

Key 4th-job skills

Skill Type What it's for Scales with
Exorcism Of Malicious Soul Magic, endow element Area around you (13×13 at level 4–5). Uses all your souls; damage is multiplied by the number of souls. +100% per level against Soul Cursed targets or while you stand in your Totem Of Tutelary. souls, SPL (+1% per SPL), Soul Mastery, base level
Soul Gathering Self Instantly fills your souls (up to 20 with Soul Energy Research 5). Needs Soul Collect to be on. –
Talisman Of Blue Dragon Magic, endow element Single target, 14,500% at level 5, 0.3 s cooldown. First step of the four-god chain. SPL (+5% per SPL), Talisman Mastery, base level
White Tiger / Red Phoenix / Black Tortoise talismans Magic, endow element Area attacks (around you / around the target / on the ground). Each one used while the previous god is active moves the chain forward. SPL (+5% per SPL), Talisman Mastery, base level
Circle Of Directions And Elementals Magic, endow element, 35 AP Area up to 11×11, 5 hits. Needs the 4th step of the chain. Gives the "Fifth God" state for up to 150 s: +25 S.MATK and big bonuses to all four god talismans. SPL (+5% per SPL), Talisman and Soul Mastery, base level
Talisman Of Four Bearing God Magic, endow element Area up to 11×11; hits 2, 3, 4, 5 or 7 times depending on how far the chain is SPL (+5% per SPL), Talisman Mastery, base level
Soul Of Heaven And Earth Party buff, 160 AP Party: full SP and +25% physical and magic damage for 5 minutes (level 10) –

Endow element means these spells take your weapon endow's element, for example from a Sage's endow or an Elemental Converter. With no endow they are Neutral, which is weak against Ghost monsters. Soul Mastery gives +1 SPL per level and Talisman Mastery +1 S.MATK per level, so both are worth maxing. Most talismans use 1 Soa Charm (Four Bearing God 3, Five Elements 5, Totem Of Tutelary 10); the Talisman Merchant sells them for 30z (Prontera indoors at prt_in 162, 133, and in Izlude, Morroc, Geffen and Alberta).

Build: Exorcism (leveling)

Simple and very strong: gather souls, blast, repeat.

Stats
INT 130, DEX 130, VIT 100, rest AGI (about 95).
Traits
First ~40 points: SPL 40. Up to ~80: SPL 60, WIS 20. Later: SPL 110, then WIS, CON and STA.
SPL gives +1 S.MATK (+1% magic damage) per 3 points and +5 MATK per point. Soul Mastery 10 adds another +10 SPL, and job levels add +13 SPL and +8 WIS.
Skills to max first
Soul Mastery 3 → Soul Gathering 5 (also needs Soul Energy Research 5 from Soul Reaper), Exorcism Of Malicious Soul 5 (needs Soul Curse 5 from Soul Reaper), Soul Mastery 10, Talisman Mastery 3 → Totem Of Tutelary 5, Talisman Mastery 10.
Playing it
Keep Soul Collect (Soul Reaper skill) on. Gather a group, use Soul Gathering, then Exorcism with all 20 souls; repeat. For +100% per level, either cast Soul Curse on the group first (it costs 3 souls, so do it before Soul Gathering) or place Totem Of Tutelary and fight inside it; the totem also heals HP and SP.

Build: Four Gods (sustained damage and bosses)

Stronger once you learn the order, and better against single targets.

Stats
Same as above.
Traits
Same as above: SPL first. Every talisman adds 5% per SPL.
Skills to max first
Talisman Mastery 10, Soul Mastery 3 → Talisman Of Soul Stealing 1 → Blue Dragon 5 → White Tiger 5 → Red Phoenix 5 → Black Tortoise 5 → Talisman Of Four Bearing God 5, Talisman Of Five Elements 1 → Circle Of Directions And Elementals 5, Soul Mastery 10.
Playing it
Cast Blue Dragon, White Tiger, Red Phoenix and Black Tortoise in that order (each god lasts 30 s per level), then Circle Of Directions And Elementals. With the Fifth God active, Blue Dragon gains +4,250% at level 5 and becomes your main spell; use White Tiger, Red Phoenix and Four Bearing God (7 hits) for groups. Talisman Of Soul Stealing also restores SP.

Before 4th job (base 99–200)

As a Soul Reaper, Eswhoo is the leveling skill: 1,100% + 200% per level (3,100% at level 10), multiplied by base level / 100, in an area up to 9×9 (endow element). Curse Explosion (Shadow, 7×7) does 400% + 100% per level, or 1,200% + 300% per level against targets hit by Soul Curse. Turn on Soul Collect to slowly gain souls, and take Soul Energy Research 5 for 20 souls later. Raise INT and DEX first.

Tips

  • Party support: Talisman Of Warrior / Magician give a party member +2 P.ATK / S.MATK per level (the target must hold a weapon), Talisman Of Five Elements gives +4% Fire, Water, Wind, Earth and Neutral damage per level, and Talisman Of Protection heals over time. Totem Of Tutelary's healing grows with your CRT.
  • Neutral magic struggles against the Ghost monsters in the Power Plants; endow first or level elsewhere, such as Rudus Dungeon or Tartaros Storage. See the Leveling Guide.
  • Carry plenty of Soa Charms: the four-god chain uses one per cast.
  • Resets cost 5,000z at the Reset Girl, so trying both builds is cheap.

See also