Builds/Soul Ascetic
Soul Ascetic is the 4th job of the Soul Reaper (Soul Linker → Soul Reaper → Soul Ascetic). It is a magic class: it burns its gathered souls for one huge area blast, chains the four "god" talismans for heavy damage, and also has strong party buffs.
At a glance
| Role | Magic area damage, party support |
|---|---|
| Weapons | Any; no Soul Ascetic attack needs a weapon. Pick one with high MATK. |
| Main stats (3rd job) | INT, DEX, VIT |
| Main traits (4th job) | SPL, then WIS or CON (CRT for healing) |
| Difficulty | Medium (Exorcism) to Hard (talisman chain) |
Key 4th-job skills
| Skill | Type | What it's for | Scales with |
|---|---|---|---|
| Exorcism Of Malicious Soul | Magic, endow element | Area around you (13×13 at level 4–5). Uses all your souls; damage is multiplied by the number of souls. +100% per level against Soul Cursed targets or while you stand in your Totem Of Tutelary. | souls, SPL (+1% per SPL), Soul Mastery, base level |
| Soul Gathering | Self | Instantly fills your souls (up to 20 with Soul Energy Research 5). Needs Soul Collect to be on. | – |
| Talisman Of Blue Dragon | Magic, endow element | Single target, 14,500% at level 5, 0.3 s cooldown. First step of the four-god chain. | SPL (+5% per SPL), Talisman Mastery, base level |
| White Tiger / Red Phoenix / Black Tortoise talismans | Magic, endow element | Area attacks (around you / around the target / on the ground). Each one used while the previous god is active moves the chain forward. | SPL (+5% per SPL), Talisman Mastery, base level |
| Circle Of Directions And Elementals | Magic, endow element, 35 AP | Area up to 11×11, 5 hits. Needs the 4th step of the chain. Gives the "Fifth God" state for up to 150 s: +25 S.MATK and big bonuses to all four god talismans. | SPL (+5% per SPL), Talisman and Soul Mastery, base level |
| Talisman Of Four Bearing God | Magic, endow element | Area up to 11×11; hits 2, 3, 4, 5 or 7 times depending on how far the chain is | SPL (+5% per SPL), Talisman Mastery, base level |
| Soul Of Heaven And Earth | Party buff, 160 AP | Party: full SP and +25% physical and magic damage for 5 minutes (level 10) | – |
Endow element means these spells take your weapon endow's element, for example from a Sage's endow or an Elemental Converter. With no endow they are Neutral, which is weak against Ghost monsters. Soul Mastery gives +1 SPL per level and Talisman Mastery +1 S.MATK per level, so both are worth maxing. Most talismans use 1 Soa Charm (Four Bearing God 3, Five Elements 5, Totem Of Tutelary 10); the Talisman Merchant sells them for 30z (Prontera indoors at prt_in 162, 133, and in Izlude, Morroc, Geffen and Alberta).
Build: Exorcism (leveling)
Simple and very strong: gather souls, blast, repeat.
- Stats
- INT 130, DEX 130, VIT 100, rest AGI (about 95).
- Traits
- First ~40 points: SPL 40. Up to ~80: SPL 60, WIS 20. Later: SPL 110, then WIS, CON and STA.
- SPL gives +1 S.MATK (+1% magic damage) per 3 points and +5 MATK per point. Soul Mastery 10 adds another +10 SPL, and job levels add +13 SPL and +8 WIS.
- Skills to max first
- Soul Mastery 3 → Soul Gathering 5 (also needs Soul Energy Research 5 from Soul Reaper), Exorcism Of Malicious Soul 5 (needs Soul Curse 5 from Soul Reaper), Soul Mastery 10, Talisman Mastery 3 → Totem Of Tutelary 5, Talisman Mastery 10.
- Playing it
- Keep Soul Collect (Soul Reaper skill) on. Gather a group, use Soul Gathering, then Exorcism with all 20 souls; repeat. For +100% per level, either cast Soul Curse on the group first (it costs 3 souls, so do it before Soul Gathering) or place Totem Of Tutelary and fight inside it; the totem also heals HP and SP.
Build: Four Gods (sustained damage and bosses)
Stronger once you learn the order, and better against single targets.
- Stats
- Same as above.
- Traits
- Same as above: SPL first. Every talisman adds 5% per SPL.
- Skills to max first
- Talisman Mastery 10, Soul Mastery 3 → Talisman Of Soul Stealing 1 → Blue Dragon 5 → White Tiger 5 → Red Phoenix 5 → Black Tortoise 5 → Talisman Of Four Bearing God 5, Talisman Of Five Elements 1 → Circle Of Directions And Elementals 5, Soul Mastery 10.
- Playing it
- Cast Blue Dragon, White Tiger, Red Phoenix and Black Tortoise in that order (each god lasts 30 s per level), then Circle Of Directions And Elementals. With the Fifth God active, Blue Dragon gains +4,250% at level 5 and becomes your main spell; use White Tiger, Red Phoenix and Four Bearing God (7 hits) for groups. Talisman Of Soul Stealing also restores SP.
Before 4th job (base 99–200)
As a Soul Reaper, Eswhoo is the leveling skill: 1,100% + 200% per level (3,100% at level 10), multiplied by base level / 100, in an area up to 9×9 (endow element). Curse Explosion (Shadow, 7×7) does 400% + 100% per level, or 1,200% + 300% per level against targets hit by Soul Curse. Turn on Soul Collect to slowly gain souls, and take Soul Energy Research 5 for 20 souls later. Raise INT and DEX first.
Tips
- Party support: Talisman Of Warrior / Magician give a party member +2 P.ATK / S.MATK per level (the target must hold a weapon), Talisman Of Five Elements gives +4% Fire, Water, Wind, Earth and Neutral damage per level, and Talisman Of Protection heals over time. Totem Of Tutelary's healing grows with your CRT.
- Neutral magic struggles against the Ghost monsters in the Power Plants; endow first or level elsewhere, such as Rudus Dungeon or Tartaros Storage. See the Leveling Guide.
- Carry plenty of Soa Charms: the four-god chain uses one per cast.
- Resets cost 5,000z at the Reset Girl, so trying both builds is cheap.
See also
- Builds · Job Changes · Leveling Guide
- Soul Ascetic on iRO Wiki (official-server info; numbers can differ from WeeklyRO)