Builds/Dragon Knight
Dragon Knight is the 4th job of the Rune Knight (Knight or Lord Knight → Rune Knight → Dragon Knight). It is a sturdy melee damage dealer that fights with two-handed swords or two-handed spears, and it can also turn its own Max HP into damage with dragon breath while riding a dragon.
At a glance
| Role | Melee and short-range area damage, solo leveling, bosses |
|---|---|
| Weapons | Two-handed sword (most skills) or two-handed spear (Dragonic Pierce, Hundred Spear) |
| Main stats (3rd job) | STR, DEX, VIT |
| Main traits (4th job) | POW, STA, CON |
| Difficulty | Easy |
Key 4th-job skills
The POW part of Dragonic Pierce is marked as unconfirmed in the server code and may change in a future update. Damage skills use your weapon's element unless noted, and all of them scale with your base level (×base level/100). Numbers are at max skill level.
| Skill | Type | What it's for | Scales with |
|---|---|---|---|
| Storm Slash | Melee, weapon element, 2H sword or 2H axe | Single-target hit, 5 hits at Lv 5. Can crit. Under Giant Growth it has a 60% chance to deal double damage | 4,050% + 5 per POW per hit, base level |
| Hack And Slasher | Melee, weapon element, 2H sword or 2H spear | 2 hits on the target and a 7×7 area around it. With a spear it counts as long-range damage. Can crit | 10,500% + 7 per POW, base level |
| Madness Crusher | Long range (7 cells), weapon element, 2H sword or 2H spear | One big hit on a 7×7 area. Heavier, higher-level weapons add extra ratio (weight × weapon level). Doubled by a full Charging Pierce count | 23,500% + 10 per POW, base level |
| Dragonic Breath | Long range, weapon element, riding a dragon | 9×9 breath that ignores DEF. 2 s cast | 4,250% + 7 per POW, plus 12.5% of your Max HP and 50% of your Max SP as extra % (17.5% / 70% and +3 per POW during Dragonic Aura), base level |
| Dragonic Pierce | Long range, weapon element, 2H spear | 5 hits on one target. Can crit | 4,550% + 7 per POW per hit (+450% during Dragonic Aura), base level |
| Dragonic Aura | Long range, weapon element | One huge hit, then a 5-minute buff. 120 AP, 60 s cooldown | 36,500% + 10 per POW (+1,500% vs Demi-Human and Angel), base level |
| Charging Pierce | Self buff (2H sword or spear) | For 90–180 s, every enemy you hit with Pierce, Spiral Pierce, Hundred Spear or Madness Crusher adds 1 to a counter. Once it reaches 10, your next one of those skills deals double damage and the counter restarts | – |
| Two Hand Def | Passive | With a 2H sword, spear or axe you take less weapon damage: 10% / 15% / 18% from small / medium / large attackers at Lv 10 | – |
Dragonic Aura is more than a nuke: while it lasts, Rune Knight Dragon Breath deals +10% per Aura level, Hundred Spear gets +160% per Aura level (+1,600% at Lv 10), and Dragonic Breath and Dragonic Pierce get the bonuses shown above. Just learning Dragonic Aura also lets your old Dragon Breath benefit from P.ATK and POW.
Important prerequisites: Charging Pierce needs Hundred Spear 5 from Rune Knight. Dragonic Breath and Dragonic Aura need Dragon Breath 10 and Dragon Breath - Water 10. Madness Crusher needs Charging Pierce 5 and Hack And Slasher 10. Storm Slash needs Two Hand Def 10 and Hack And Slasher 5. You get one skill point per job level, so about 59 points by job 60 (the full tree is 95), so pick a build.
Build: Two-handed sword (leveling)
The easy, strong choice for most players.
- Stats
- STR 130, DEX 120, VIT 110, AGI 90, rest LUK. Attack speed does not shorten skill delays on our server, so AGI is only for Flee and normal attacks.
- Traits
- First 60 points: POW (every skill above adds 5–10% ratio per POW, and 3 POW = +1% damage). Then about 30 STA so mob pulls don't hurt as much. Later, POW up to 110, then CON. Your job bonus already gives +10 POW, +8 CRT, +7 CON and +7 STA at job 60.
- Skills to max first
- Two Hand Def 10, Hack And Slasher 10, Storm Slash 5, Charging Pierce 10, Madness Crusher 5, then Dragonic Aura 10 if you learned both Dragon Breaths as a Rune Knight. Spare points: Dragonic Breath.
- Playing it
- Turn on Charging Pierce. Pull a group and spam Madness Crusher (7×7, 0.35 s cooldown) and Hack And Slasher. Use Storm Slash to finish single targets. Because every enemy hit fills the Charging Pierce counter, a big pull gives you a double-damage Madness Crusher every second or third cast. Open bosses with Dragonic Aura.
Build: Dragon rider (Max HP breath)
A tankier build for players who like Dragon Breath. Rent a dragon from the Riding Creature Master in Prontera (you need the Knight skill Riding).
- Stats
- VIT 130, STR 120, DEX 110, INT 80, rest AGI. VIT raises Max HP, which feeds Dragonic Breath. INT adds SP (also used by the breath) and, with DEX, shortens the 2 s cast.
- Traits
- POW first (Dragonic Breath gets 7–10% per POW). Then STA for RES, since you will be tanking. CON later.
- Skills to max first
- Dragonic Breath 10, Charging Pierce 10, Dragonic Aura 10, Two Hand Def 5, Hack And Slasher 10, Madness Crusher 5, Dragonic Pierce 5 (if you use a 2H spear), rest in Two Hand Def.
- Playing it
- Keep Dragonic Aura up (it changes Dragonic Breath from 12.5% to 17.5% of your Max HP per cast). With 80,000 Max HP that part alone is about +14,000% ratio. Breath from a distance, then finish with Madness Crusher. With a spear, Hundred Spear under Dragonic Aura is a strong single-target filler.
Before 4th job (base 99–200)
As a Rune Knight, Ignition Break carries leveling: it hits a 9×9 area around you for 450% per level (2,250% at Lv 5) ×base level/100, with a dagger, sword or spear. Add Sonic Wave for long-range single targets (it can crit), and Hundred Spear if you use a spear (600% + 200% per level + 50% per Spiral Pierce level). Dragon Breath (Fire) and Dragon Breath - Water scale with your current HP and Max SP instead of STR, so a high-VIT Rune Knight can level with them. Get both to 10 before you change: Dragonic Breath and Dragonic Aura need them. Raise STR, DEX and VIT.
Tips
- Resets are cheap at the Reset Girl (stats 5,000z, skills 5,000z, both 9,000z), so try both builds.
- Your skills use your weapon's element. Neutral does only 90/70/50% to Ghost 1/2/3 monsters, so the 2nd Power Plant (Powerful Spell, Ghost 3) needs an elemental weapon.
- Rudus Dungeon 2–3 and Lower Tartaros Storage have many Demi-Human monsters: Dragonic Aura gets +1,500% against them. See the Leveling Guide.
- Dragonic Breath ignores DEF, which helps on high-DEF robots in Tartaros Storage.
- Dragonic Aura costs 120 of your 200 AP. Skills like Storm Slash and Madness Crusher refill AP as you use them.
See also
- Builds · Job Changes · Leveling Guide
- Dragon Knight on iRO Wiki (official-server info; numbers can differ from WeeklyRO)