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Builds/Shadow Cross

From WeeklyRO Wiki

Shadow Cross is the 4th job of the Guillotine Cross (Assassin → Assassin Cross → Guillotine Cross → Shadow Cross). It is a melee burst class that fights with katars or daggers, jumping onto targets and hitting everything around them with critical-capable area skills.

These builds are advice, based on how skills are calculated on WeeklyRO. They are a good starting point, not the only way to play. Skill formulas can change with server updates. Stat and skill resets are cheap at the Reset Girl, so feel free to experiment.

At a glance

Role Melee area damage, solo leveling, single-target burst
Weapons Katar (needed for Savage Impact) or daggers / dual daggers
Main stats (3rd job) STR, AGI, DEX
Main traits (4th job) POW, CRT, STA
Difficulty Medium

Key 4th-job skills

Shadow Scar's +3% per scar is marked as unconfirmed in the server code and may change in a future update. All damage skills below are melee and use your weapon's element. They all also scale with your base level. Numbers are at max skill level.

Skill Type What it's for Scales with
Savage Impact Melee, weapon element, katar only Jump to a target up to 7 cells away and hit a 7×7 area 3 times (5 times if you use it from Cloaking Exceed) 1,300% + 5 per POW (1,600% + 7 per POW during Shadow Exceed), base level
Impact Crater Melee, weapon element Spin that hits a 7×7 area around you 5 times. It can only crit with a katar. Unlocks Eternal Slash for 10 seconds 1,000% + 5 per POW, base level
Eternal Slash Melee, weapon element Single-target hit that gets 1 extra hit each time you recast it within 3 seconds, up to 5 hits. Can crit 1,500% + 2 per POW (2,100% + 3 per POW during Shadow Exceed), base level
Cross Slash Melee, weapon element Hits a 7×7 area around the target 3 times and unlocks Eternal Slash. Can crit 1,500% + 5 per POW (1,800% + 7 per POW during Shadow Exceed), base level
Dancing Knife Melee, weapon element, dagger only 2-minute buff that keeps hitting enemies within 2 cells of you on its own 1,000% + 5 per POW, base level
Shadow Stab Melee, weapon element 3 hits on one target that ignore DEF. Cancels Cloaking 3,250% + 5 per POW, base level (the POW part may change in a future update)
Fatal Shadow Crow Melee, weapon element Jump onto a target up to 9 cells away and hit a 7×7 area. Puts Dark Claw on the target. 60 s cooldown, costs AP 13,000% + 10 per POW (+1,500% against Demi-Human and Dragon), base level
Shadow Exceed Self buff Lasts 30 s per level (5 min at Lv 10). Powers up Savage Impact, Eternal Slash and Cross Slash. 60 s cooldown, costs AP –
Shadow Sense Passive At Lv 10: +100 FLEE, +50 CRIT with daggers or +25 CRIT with a katar (katars double your CRIT anyway) –
Potent Venom Self buff Needs Enchant Deadly Poison active. Your attacks ignore 2% of the target's RES per level –
Enchanting Shadow Self buff Each hit has a 1% chance per skill level to leave a Shadow Scar. Each scar makes the target take 3% more damage –

Eternal Slash can only be used while you are in the Weapon Blocking state. Impact Crater and Cross Slash give you that state for 10 seconds, so the main loop is Impact Crater (or Cross Slash) → Eternal Slash several times. Shadow Exceed needs Shadow Sense 7, Enchanting Shadow 5 and Potent Venom 3. Fatal Shadow Crow needs Impact Crater 5 and Shadow Stab 5. Dark Claw from Fatal Shadow Crow uses your Guillotine Cross Dark Claw level, so it pays to learn that skill.

You get one skill point per job level, so about 59 points by job 60. That is not enough for the whole tree (80 points), so pick a build.

Build: Katar crit (leveling)

For most players. Fast area damage on the 150–195 maps.

Stats
STR 130, AGI 120, DEX 100, VIT 80, LUK 60, rest INT. This fits in the stat points you have at base 200.
Traits
First 40 points: POW (every point adds 5–7% to your main skills and P.ATK). Then split POW and CRT about 2:1, because Savage Impact, Impact Crater and Eternal Slash can all crit. Later, put 20–30 into STA so you survive pulls. Your job bonus already gives +12 POW, +8 CRT, +8 STA and +8 CON at job 60.
Skills to max first
Shadow Sense 10, Savage Impact 10, Impact Crater 5, Dancing Knife 3 (needed for Eternal Slash), Eternal Slash 5, Enchanting Shadow 5, Potent Venom 3, Shadow Exceed 10, then Cross Slash 5 and the last points in Potent Venom.
Playing it
Keep Shadow Exceed up. Gather a group, Savage Impact into it, then Impact Crater and follow up with Eternal Slash while the Weapon Blocking state lasts. Opening Savage Impact from Cloaking Exceed gives it 5 hits instead of 3.

Build: Daggers / Fatal Shadow Crow (bosses)

For boss fights and players who prefer dual daggers.

Stats
STR 130, AGI 110, DEX 110, VIT 80, LUK 60, rest INT.
Traits
POW first (Fatal Shadow Crow gets 10% per POW). Then CRT and STA as above.
Skills to max first
Shadow Sense 10, Dancing Knife 5, Eternal Slash 5, Cross Slash 5, Shadow Stab 5, Savage Impact 5, Impact Crater 5, Fatal Shadow Crow 10, Enchanting Shadow 5, Potent Venom 4. (Savage Impact is only a prerequisite here, since it needs a katar.)
Playing it
Turn on Dancing Knife, open with Fatal Shadow Crow so the boss gets Dark Claw (it takes more melee damage), then use Cross Slash → Eternal Slash and Shadow Stab. Dual daggers get the bigger CRIT bonus from Shadow Sense.

Before 4th job (base 99–200)

As a Guillotine Cross, the classic leveling combo is Rolling Cutter → Cross Ripper Slasher with a katar. Rolling Cutter (7×7 around you) stacks a counter up to 10, and Cross Ripper Slasher deals 80% per level + 3% per AGI (×base level/100), plus 200% for each stack. Counter Slash (also AGI and job-level based) and Cross Impact (1,400% + 150% per level, ×base level/100) help on single targets. This is why AGI is a good stat from the start. A katar also doubles your CRIT.

Tips

  • Resetting is cheap (stats 5,000z, skills 5,000z, both 9,000z at the Reset Girl), so try both builds.
  • Your skills use your weapon's element. Neutral does only 90/70/50% damage to Ghost 1/2/3 monsters (the Power Plants have many), so bring an elemental katar for those maps.
  • Upper and Lower Tartaros Storage and Rudus Dungeon 2–3 have packed monster groups that suit Savage Impact + Impact Crater. See the Leveling Guide.
  • Potent Venom matters more against monsters with high RES. RES ignore from all sources is capped at 50%.
  • Fatal Shadow Crow and Shadow Exceed both cost AP, so don't waste AP on other skills right before a boss.

See also