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Builds/Shinkiro and Shiranui

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Shinkiro (male) and Shiranui (female) are the 4th jobs of the Kagerou and Oboro (Ninja → Kagerou/Oboro → Shinkiro/Shiranui). Both have the same 4th-job skill tree, so the builds below work for either. You can play them as a physical ninja with kunai and shadow skills (POW) or as a caster with elemental cannons (SPL).

These builds are advice, based on how skills are calculated on WeeklyRO. They are a good starting point, not the only way to play. Skill formulas can change with server updates. Stat and skill resets are cheap at the Reset Girl, so feel free to experiment.

At a glance

Role Physical or magic area damage, solo leveling
Weapons Daggers (dual wield) or Huuma Shuriken; kunai as ammo for kunai skills
Main stats (3rd job) STR, DEX, AGI (physical); INT, DEX (magic)
Main traits (4th job) POW, CRT, STA (physical); SPL, CON, WIS (magic)
Difficulty Hard

The job-level bonuses differ a little: at job 60 a Shinkiro gets +10 POW, +10 STA and +8 CRT, while a Shiranui gets +10 WIS, +8 STA, +7 CRT and +4 SPL (and more INT). Shinkiro leans physical and Shiranui leans magic, but either can play both.

Key 4th-job skills

Numbers are at max skill level, assuming the linked skills are maxed too. All damage skills scale with base level.

Skill Type What it's for Scales with
Shadow Hunting Melee, weapon element 5×5 hit near you. Puts Nightmare on targets 9,600% (+500% from Shadow Flash) + 5 per POW
Shadow Dance Melee, weapon element 7×7 around you 9,750% (+7,000% from Shadow Hunting) + 5 per POW
Shadow Flash Melee, weapon element 7×7 at the target. Can crit 11,000% (+15,000% from Shadow Dance) + 5 per POW
Shadow - Nightmare Melee, weapon element 13×13 around you. 50% stronger on targets with Nightmare (and removes it). Costs AP 22,500% + 5 per POW
Kunai - Distortion Ranged, weapon element, uses kunai 5×5 at up to 9 cells. Puts Nightmare on targets 6,300% (+1,000% from Refraction) + 5 per POW
Kunai - Rotation Ranged, weapon element, uses kunai Kunai spin around you 7,750% (+5,000% from Distortion) + 5 per POW
Kunai - Refraction Ranged, weapon element, uses kunai Sets off your thrown kunai within 7 cells 4,800% (+500% from Rotation) + 5 per POW
Kunai - Nightmare Ranged, weapon element 13×13 around you, ignores FLEE, 50% stronger on Nightmare targets. Costs AP 22,500% + 5 per POW
Darkening Cannon Magic, Dark 7×7 around you. Puts Nightmare on targets. Every level also powers up the four elemental cannons 9,950% + 5 per SPL
Red Flame Cannon / Thundering Cannon Magic, Fire / Wind 7×7 at the target 11,600% (+7,000% from Darkening Cannon) + 5 per SPL; +8,500% with the matching Four Colors Charm
Cold Blooded Cannon Magic, Water 9×9 ground area 9,950% (+4,000% from Darkening Cannon) + 5 per SPL; +7,000% with the charm
Golden Dragon Cannon Magic, Earth 5×5 at the target 15,800% (+1,500% from Darkening Cannon) + 5 per SPL; +5,500% with the charm
Dark Dragon - Nightmare Magic, Dark 11×11 around you. Hits Nightmare targets a second time. Costs AP 17,500% + 5 per SPL
Four Colors Charm Self buff (5 min) Powers up the cannon that matches your current ninja charm (Fire, Ice/Water, Wind or Earth). Costs AP –
Mirage Ground skill (20 s) Leaves a decoy. While it's out, Kunai - Distortion, Shadow Dance and Darkening Cannon are copied from it at 30% damage, and every elemental cannon also fires a Darkening Cannon from it –
Melt Away / Infiltrate Magic, Dark / Melee, weapon element Short dash attacks that give Shadow Clock for 2 s (15% less damage taken, faster movement) 3,500% + 5 per CON

Several skills feed each other: Shadow Hunting → Shadow Dance → Shadow Flash and Distortion → Rotation → Refraction each add damage to the next, so these chains are worth maxing together. Skills that put Nightmare on monsters set up the three Nightmare finishers for +50%. The cannons need SS Charm items (SS Charm, SS Charm F, W, G and L, 30z each from the Ninja Tool Merchant, the same NPC that sells kunai). Four Colors Charm needs Release Ninja Spell 1 from your 3rd job.

You get one skill point per job level, about 59 points by job 60. The full tree costs 141, so choose a style.

Build: Shadow and kunai (physical leveling)

Stats
STR 130, DEX 120, AGI 100, VIT 80, rest LUK. This fits in the stat points you have at base 200.
Traits
First 40 points: POW (+5% per point on every skill above, plus P.ATK). Then add CRT for Shadow Flash crits and STA for survival, about 2 POW : 1 CRT : 1 STA.
Skills to max first
Mirage 1, Shadow Hunting 10, Shadow Dance 10, Shadow Flash 10, Shadow - Nightmare 1, then Kunai - Distortion 10, Kunai - Rotation 5, Kunai - Refraction 10, Kunai - Nightmare 1.
Playing it
Put Mirage down near the pack. Open with Shadow Hunting or Kunai - Distortion to apply Nightmare, then Shadow Dance and Shadow Flash. Finish with a Nightmare skill while the debuff is up (it lasts about 5 seconds).

Build: Elemental cannons (magic)

Stats
INT 130, DEX 120, VIT 90, AGI 60, rest LUK or STR.
Traits
SPL first (5% per point plus S.MATK). After about 50, add CON (S.MATK and HIT) and some WIS/STA.
Skills to max first
Mirage 1, Darkening Cannon 10, Red Flame Cannon 10, Thundering Cannon 10, Cold Blooded Cannon 10, Golden Dragon Cannon 5, Dark Dragon - Nightmare 1, Four Colors Charm 1, Melt Away 5 and Infiltrate 5.
Playing it
Pick the cannon that beats the map's element, summon the matching charm with your Kagerou/Oboro charm skill, then use Four Colors Charm. Keep Mirage out so each cannon also fires a free Darkening Cannon. Cannons have a 2–3 s cast plus 1 s fixed cast, so pull with care.

Before 4th job (base 99–200)

As a Kagerou or Oboro, level physically. Kunai Splash hits an 11×11 area around you and its damage comes from your base ATK (STR), weapon ATK and kunai ATK. With a Huuma Shuriken, Swirling Petal deals 150% per level + 1% per STR + 100% per Throw Huuma Shuriken level, ×base level/100. The ninja spells (Raging Fire Dragon and so on) don't scale with base level on our server, so they fall behind. If you want the cannon build, level as STR and reset at 200 at the Reset Girl (9,000z for both resets).

Tips

  • Dark does 0% to Dark and Undead monsters. Darkening Cannon and Dark Dragon - Nightmare are useless against them (for example Mutant Twin Caput in Rudus Dungeon 3).
  • Lost Farm Valley has Fire, Wind and Water Pitayas: use Cold Blooded Cannon on Red, Golden Dragon Cannon on Yellow and Thundering Cannon on Blue. See the Leveling Guide.
  • The Huuma Shuriken - Grasp and Construct skills take their element from your kunai, so elemental kunai change their element.
  • Buy SS Charms and kunai in bulk; the merchant can also pack 500 charms into one box.
  • Melt Away and Infiltrate are good escape tools on any build thanks to Shadow Clock.

See also